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racingculturegr
03.02.2012, 02:48
here bmw 335i e92! (right click on picture and press open image for see full resolution)

http://img594.imageshack.us/img594/8820/crashtime4hi20120203023.jpghttp://img204.imageshack.us/img204/8820/crashtime4hi20120203023.jpg
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Amaury
03.02.2012, 11:09
Hi RC,

Nice to see new stuff from you.
The 335i Coupe looks. Will you add a licence plate and maje lights for it? Would be great !

See you
Jannes ist der Beste!

http://gameshots.eu/images/2016/05/31/388c4ca8e497903ae8ef8b6a0222e0d4.jpg
Gameshots.eu
racingculturegr
03.02.2012, 18:21
yep i will add all that stuff.. smile

now i work more on body.. smile

ANOTHER WORK:
i work in mtkit to support more than 64.000 polys.

That bmw before edit all the meshes come without mapping (i map only lights) and more than 100.000 polys,my mtkit import .lwo with more than 64.000polys but the meshes looking very bad :\

Stay tune smile
03.02.2012, 18:42
RacingCulture schrieb:


ANOTHER WORK:
i work in mtkit to support more than 64.000 polys.

That bmw before edit all the meshes come without mapping (i map only lights) and more than 100.000 polys,my mtkit import .lwo with more than 64.000polys but the meshes looking very bad :\

Stay tune smile
Wow this would be brilliant if you could remove this limitation! How do you work on it? Delphi or with C++? I don't know much about other Programming Languages as Delphi. Would you only try to increase the limit to maybe 200.000 polys or without an limitation? Would be nice! I mean in an other forum someone already manipulated an similar Program from Krom. Maybe if you want I can ask him how he did it. Keep working on it! wink
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racingculturegr
03.02.2012, 18:44
i am not so good at programming my friend smile my cousin here know a lot about programming! smile and my only help.. smile i work together.. as i say work with more than 65.000 polys but the meshes is bad ,if fix that i will share it..

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